Monday, June 15, 2026

x̄ - > Cellular arch v1.2: Kinetic mesh simulation with python




import random
from processing import *

GRID_SIZE = 12
active_grid = []

def setup():
    size(900, 800)
    pixel_density(2)
    background(240)
    initialize_cell_structure(GRID_SIZE)

class Cell(Grid):
    def __init__(self, x, y, z):
        self.pos = Vector(x, y, z)
        self.state = 0  # empty, 1 = active
        self.neighbors = get_ortho_diagonal_set()

    def update(self):
        count = self.grid_count_neighbors(self)
        if count > 4:
            self.state = 1  # Growth
        elif count < 2:
            self.state = 0  # Decay

def count_neighbors(grid, cell):
    # Check all neighbors in self.neighbors set
    c_neighbors = 0
    for offset in cell.neighbors:
        if grid.check_cell(pos + offset):
            c_neighbors += 1
    return c_neighbors

def draw_mesh_edges(self):
    connect_active_cells()

def connect_active_cells():
    if self.state == 1:
        stroke(DEABO_STROKE_RED)
        beginShape()
        translate(self.pos.x, self.pos.y, self.pos.z)
        draw_ring_primary_connections
        # adaptive? maybe
        pass

class GridStructure():
    def get_neighbors(self):
        return [(-1, 0, 0), (1, 0, 0), (0, -1, 0),
                (0, 1, 0), (0, 0, -1), (0, 0, 1)]



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